Post-mortem of Six Sides of the World
Six sides of the World released some time ago. Not too many days back we added a whole new layer of content for the game. I think it’s time to take a look to the past and do a Post-Mortem…
Six sides of the World released some time ago. Not too many days back we added a whole new layer of content for the game. I think it’s time to take a look to the past and do a Post-Mortem…
We are glad to announce that Six Sides of the World is now available on Steam. Enjoy it!
Hi! We are on June, but the development has suffered a little delay. Since the last post until now I’ve been a little busy (remember, this is a one-man team working on his spare time), first preparing some surprises for…
Since January a lot of work has been done. We created new levels, upgraded some graphics and gameplay. And then, a beta test begun. We got very possitive feedback and some interesting details and ideas that have been implemented into…
Two days ago, Six Sides of The World was finally greenlighted. That’s like an amazing Christmas gift for us! Since the last update we have been working adding more levels, and improving the overall game with some changes and features,…
Three months has passed since we started the GreenLight campaign of Six Sides of the World. We still have not been approved, but the game is receiving votes day by day. Since then we’ve been working on the creation of…
Hi again! I said I wouldn’t update the website until I had a new game trailer, but always it’s a good time to change your mind. Today I won’t show nothing about the Six Sides Of The World, but I…
Hi again. These past two months have been very, very productives. I was on holidays for three weeks, so I took the time to improve the game. First of all, the garden planet set graphis have been improved, but also,…
Hi! Just to begin, I want to say that while I was testing some levels created with all the gameplay elements of the game I enjoyed them very much. I am sure you will love the game when you play it. This…
Hi! This time, there has been more work done on the code part than the visual, so, after a month and a half, the updates on the project may seem very few, but it’s not the case. The camera code…