Currently based on Barcelona, Spain
January, 20, 2016 (PC)
English, Spanish, French
Six Sides of the World is a 3D Adventure/Puzzle in which the player has to use his logic, memory and spatial orientation to solve each of the challenges presented in the form of cube-shaped planetary systems, helping Maigo, a little Space Explorer in his search of space crystals.
Each system contains one or several planets and tricky puzzles. The player has to use his spatial orientation to play on every surface, test his memory remembering the sides he can’t see and learn all the functions of the interactive puzzle elements and interactions between them. Even the planets themselves can be used to find the solution and survive to hostile environments, situations and space hazards.
- Enjoy creative, defying and engaging puzzles.
- Non-linear progression with different difficulty levels. Follow the easy levels to end the game, explore the optional ones to face a real challenge.
- Easy and intuitive controls, playable with the mouse and only one button.
- Soundtrack composed by Carlos Viola.
Download screenshots and logos
Contains screenshots, headers, game and team logos and box art.
“An enjoyable little puzzle game with a lot of variety that rewards players for their curiosity and persistence.”
Nerds are cool
“This may not be for everyone, but for those with a brain who enjoy puzzles this is definitely worth checking out.”
10/10 – BagoGames
Awards and nominations
- Unity 3D “flash in a flash” contest runner-up.
- Strasbourg Festival Indie Contest 2015 finalist.
About Cybernetik Design
Cybernetik Design is, at this time, a one-man team working on his spare time with some external collaborators.
My name is Emilio José L. Joyera, I’m a programmer, game designer, writer (check out my first sci-fi novel) and 3D artist working in the videogame industry. I’m currently working at Abylight making projects like the Wii U port of Tiny Thief, in direct collaboration with the NCL Team (Nintendo Japan). Before this, I worked at The Game Kitchen, designing games like Rotor’scope, or The Pilgrim’s Codex (both of them, winners of several awards).
I like to work on team, of course, but I also like to make some individual and more personal projects. That’s because Cybernetik Design exists.
Six Sides of The World Credits
Emilio José L. Joyera: Design, code, art, animation, sound design
Carlos Viola Iborra: Music