Working slow but safe on Six Sides
Hi! We are on June, but the development has suffered a little delay. Since the last post until now I’ve been a little busy (remember, this is a one-man team working on his spare time), first preparing some surprises for my only sister’s wedding. It was a mid-ages wedding and I was the only one in the family with the necessary background about the theme, so I was in charge to make cool things, and engage all family and friends to be part of the surprises. It took more time than expected, so a there was a month lost from the development, but I don’t regret it, it was done for my sister, it was a very fun party and I was dressed as a knight, even with my own sword, so it was very cool. After the wedding, some friends asked me to give a speech about how is to work on the videogame industry, so I did it. You can find the video here, but it’s in spanish (and I am a very fast speaker). Finally, I attended the PAD congress, and indie event in Barcelona in which I could showcase Six Sides of the World and obtain great feedback. It was a success for the game, and lots of people chose the game as one of the three best ones, which is hard for a puzzle game. The game also demonstrated to be very polished and the Game and Level designers from other studios were impressed about the level design, so be prepared for a great puzzle game. But not all the time has been lost, I also made some new levels, fixed some bugs, modified the difficulty from others and make a new video in which all the levels shown are from the real game, not only…