Working slow but safe on Six Sides

Hi! We are on June, but the development has suffered a little delay. Since the last post until now I’ve been a little busy (remember, this is a one-man team working on his spare time), first preparing some surprises for my only sister’s wedding. It was a mid-ages wedding and I was the only one in the family with the necessary background about the theme, so I was in charge to make cool things, and engage all family and friends to be part of the surprises. It took more time than expected, so a there was a month lost from…

Read More

April 2015 update

Since January a lot of work has been done. We created new levels, upgraded some graphics and gameplay. And then, a beta test begun. We got very possitive feedback and some interesting details and ideas that have been implemented into the game: Upgrade the camera code to make it move smoother Redesign the World selection maps, and reflect the changes inside the affected levels. Now we have planets, asteroid fields and more Decrease the difficulty of some levels The floating texts weren’t being noticed, so we added floating banners to give them visibility Camera shake when something explodes Set a…

Read More

Ready for the contest

Three months has passed since we started the GreenLight campaign of Six Sides of the World. We still have not been approved, but the game is receiving votes day by day. Since then we’ve been working on the creation of the game levels, fixing bugs and preparing the game for some contests. One of these contests is IndieCade, one of the most important ones about indie games. The other one is, of course, The Independent Games Festival, but IndieCade subscription opens first, so we’ve been working hard to have the game ready for it. At this time the game is…

Read More

New planet sets, elements and improved graphics.

Hi again. These past two months have been very, very productives. I was on holidays for three weeks, so I took the time to improve the game. First of all, the garden planet set graphis have been improved, but also, I’ve made two new ones: A pure color set and a mechanical one, and, about the volcanic planets, I’ve removed them. The pathfinding code have also been improved, and now, it works better than ever before. But that’s not all in the code part, because some new gameplay elements have been added, like some cool new asteroids. And I’m nearly…

Read More

Playing with lasers

Hi! Just to begin, I want to say that while I was testing some levels created with all the gameplay elements of the game I enjoyed them very much. I am sure you will love the game when you play it. This two months have been very productive. On this time I’ve added five new gameplay elements: Light Barriers, with three function modes: Avoid all, Avoid lasers and Avoid solid objects to pass. Antennas, to connect elements from different planets Refractors, to split laser beams Mirrors, to reflect laser beams Laser activators, in two flavors: Activator to switch the objects on and…

Read More