GamePlay with several planets

This is the first project update. I don’t know how many time will pass between updates, but I’ll try to post regularly.

Something new to say?

I’ve published the game in the Game Concepts section of Steam GreenLight. I’m pleased about the good reception, even when it’s a puzzle game. If you want to visit the project page on GreenLight, here is the link

How has the game evolved?

  • Upgraded the button textures
  • Added three new button types with different behaviors.
  • Updated the game logic to support rotated planets, and the possibility to move and rotate them while playing
  • I’ve started to program a new gameplay element: some cool green lasers (no, they won’t be red)

And now?

I’ll finish the laser logic, and will add some elements which will interactuate with them, and also I’ll make the laser able to destroy Maigo (the main character).

Something more?

Of Course! Here is a screenshot of a test level about playing with multiple planets, and it also features one of the new types of buttons, the timed one.

Testing Multiple Levels with several planets
Testing Multiple Levels with several planets

See you next time!