Tag Archives: graphics

New planet sets, elements and improved graphics.

Hi again. These past two months have been very, very productives. I was on holidays for three weeks, so I took the time to improve the game.

First of all, the garden planet set graphis have been improved, but also, I’ve made two new ones: A pure color set and a mechanical one, and, about the volcanic planets, I’ve removed them.

The pathfinding code have also been improved, and now, it works better than ever before. But that’s not all in the code part, because some new gameplay elements have been added, like some cool new asteroids.

And I’m nearly to finish all the gameplay elements, I think I only have to make the satellites and one more. Some of the initial elements have been discarded.

So I won’t update the website in two or three months, but after that a new teaser trailer will be released, with some surprises, and also the posting of the project to the Steam Greenlight vote zone.

And of course, I don’t forget the screenshots:

This slideshow requires JavaScript.


See you soon!

More planets!

Hi again!

Sorry for the delay. These past weeks I’ve been working on new graphic assets for the game, just to take a break from programming, and it’s faster to code a new feature than find the right color of a new texture.

But don’t worry, I’m happy with the results. I’ve been improving the stars, now they are more realistic; and also, I’ve been making new skymaps and creating a new type of planet. A volcanic one with crystals, lava pits, boiling water and sulfur vents.

And there are asteroids too!

Now, I will return to programming, and will add new gameplay elements, improve the cameras, finish the laser turrets interaction (to kill Maigo, mwahahahaha!), and maybe make more graphics.

And, of course, here is the screenshot.

Concept of volcanic planets with the new skymaps
Concept of volcanic planets with the new skymaps