Tag Archives: contests

Ready for the contest

Three months has passed since we started the GreenLight campaign of Six Sides of the World. We still have not been approved, but the game is receiving votes day by day.

Since then we’ve been working on the creation of the game levels, fixing bugs and preparing the game for some contests. One of these contests is IndieCade, one of the most important ones about indie games. The other one is, of course, The Independent Games Festival, but IndieCade subscription opens first, so we’ve been working hard to have the game ready for it.

At this time the game is not completed, lots of levels have to be created and,  also, the game still needs polishing, some little details, and bug fixing, but is on a really good playable state, with twenty levels and two hours of complete gameplay from the beginning.

We’ve been testing the game progression with some players, and  that helped us to fix some bugs, polish some important details, and rethink some puzzles, just because, they could break them or discovered some errors on them. But, the most important thing is that they had a lot of fun with the game, even when they’ve not listened to the incredible music that Carlos Viola is composing. We’ve added  the music a couple of days ago.

So, we’ve now enter the IndieCade contest. We know the competition will be extremely hard, but we’re happy about how the game is going. Maybe we cannot even reach a finalist nomination, but we’ll be honored if we can get one.

During the development of  the game some of the previous concept levels have been changed or even discarded because they didn’t fit on the real game progression, so we’ve reflect these changes on the current game captures. Also, we’ve added a new video showing the gameplay from one of the levels from world 2.

This video contains a little surprise. As you can see, this level has two exits, why? Because we’ve created a non linear gameplay experience. Some levels have more than one exit. Some exits are harder to reach than others. So, the easy ones carry the player to the standard game progression line, with easiest levels to play, which allow him to reach the end of the game without problems. But, for advanced and experienced players, and those who want a deeper and harder experience, the hard exits leads them to harder, more complex, even spacial levels, rewarding them for their effort.

This progression makes the game suitable and enjoyable by most players, giving them what they really want from the game: Just complete going straightforward to the end, or have the chance to explore every corner of the levels, study the complex puzzles that allow them to find a exit to the optional levels and complete all the challenges of the game.

Now is time to keep working on Six Sides. We hope to post news soon!

Remeber: Six Sides of the World is still on Steam Grenlight waiting for your votes.